sh4rkman
sh4rkman
Can you give a example of coords that aren't working (e.g: B0234 -> C0568) I can't reproduce
Your mentionned using a "new GIS colorizing", does it not mess with the current system that analyse the RGB value from target and mortar position ? I see that there...
@Endebert made [a guide on how to extract heightmaps from SDK ](https://github.com/Endebert/squadmc-maps/wiki/How-to-add-new-maps-to-SquadMC), follow it and stop before the RGB converting part Or you can reverse the coloring from the existing...
I'll let @Endebert answer properly, but i had to analyse this part of the calculation in Endebert's code. Short answer : the SDK maps are already proportional in pixels to...
Just fyi, i'll be pushing a change in the default gravity use everywhere in calculations, since i came to realisation that the actual gravity use by every calculators (9.8) is...
added with https://github.com/sh4rkman/SquadCalc/pull/204
Hi ! Thank you for you interest. 😄 I have already tried something like that in the past with the Turkish Tank that also have elevation in his HUD, but...
Alright so i found the values from the SDK, it's indeed 230 like the wiki said, but since you mention 240 looks better that will need serious testing from my...
Yeah i mostly freecam, but with some weapons that have too little time of flight (grad/UB) or when shooting at long distance the UAV/drone is needed. Ideally, you stand static...
Thanks a lot for your testing, also played a lot with it yesterday and i'm perplexed. When reproducing similar test on Tallil (3200m shots) i also found that both 230...