David Klein

Results 25 issues of David Klein

I recently stumbled upon the following, when i defined a `Family` in a `Service` by accident (should have been a `System`), the field was never was initialized and accessing it...

Literally 😅 I'm not sure what's involved to properly clean up a world to issue a PR.

- select an object with a Rigid Body in the ingame debug console - scroll down to `Properties (Object)` - click `armory.trait.physics.bullet.RigidBody [Details]` - try to expand `Attributes` in the...

bug

**To Reproduce** - create an object in a blend file and attach whatever physics to it, say a rigid body box - link that object from another blend file and...

bug

**Is your feature request related to a problem? Please describe.** Provide an API to query target specific capabilities (say. number of usable texture units in a shader, ...) would be...

I'm investigating some potential memory leaks in our app, and noticed that `kinc_a1_sound_destroy` doesn't seem to be called anywhere. Is this supposed to happen, as the new fancy async loader...

(I'm not able to reproduce it outside of a big propriatary codebase yet, so i can't upload a test project) Apart from #841 there seems to be something strange going...

The quad is supposed to turn for 3s, but only turns for 1s. It seems the initial delay (2s) is subtracted from the duration. http://kodegarden.org/#b9261140a8e80c8ee6fc05ff7fd5984e6955c85d Log from a run: ```...

This is taken from @RblSb comments in #793 and #731 I checked the BlockArena demo after the merger #398, there appeared the clients out of sync, which is especially noticeable...

I guess this is the same as #31 https://github.com/Kode/Kore/blob/8f9a3ae7e54d1dd936a1c351cbf5efab10d39458/Backends/Graphics4/OpenGL/Sources/Kore/VertexBufferImpl.cpp#L205-L208 I could fix it by using the following code, but i'm not sure where to best place the `glGet` call, so...