Chris Pickel
Chris Pickel
I was going to make a pull request to commit the systemd service from [Setup Instructions](https://github.com/akuker/RASCSI/wiki/Setup-Instructions#automatically-start-the-rascsi-software). However, that script passes `-HD1 /home/pi/HARDDISK.hda` which is likely to be incorrect. It would...
On Windows, Antares ships with the free replacement sounds, and does not use the originals. When launching on Windows, Antares should: 1. Instantiate a `DataExtractor`; 2. Check if downloaded data...
Original [issue 76](https://code.google.com/p/antares/issues/detail?id=76) created by sfiera on 2011-10-04T03:46:29.000Z: Port Antares to Windows. Antares is unlikely to compile against MSVC, so this could mean compiling in a different environment (probably easiest,...
Some parts of Antares are already compiled for Windows (anything that isn’t explicitly excluded in https://github.com/arescentral/antares/blob/master/BUILD.gn). However, this is done by cross-compilation from Windows, and the tests are run in...
Original [issue 115](https://code.google.com/p/antares/issues/detail?id=115) created by sfiera on 2012-03-22T03:26:38.000Z: In DestroyObject() in space-object.cpp, there is a section commented: // if it's a destination, we keep anyone from thinking they have it...
Antares does not natively support any kind of “area effect damage”. Generally, damage is applied only as a result of a collision between two objects. There are workarounds, but it...
Right now fonts consist of 1. A PNG image with a grid of characters 2. A JSON file with a mapping from code points to rectangles This format is good...
In Ares, launched fighters cannot return to their mothership. In Escape Velocity, they can. How could Antares support it? The simplest approach would be something like this on the fighter:...
Ares ships have reverse thrusters and can stop simply. EV ships do not, and must rotate to fire their forward thrusters. It would be nice to support that in Ares...