N. D.

Results 64 comments of N. D.

@Xekkel for Godot projects you can use the [Godot Export Manager](https://github.com/godotengine/godot-blender-exporter).

Yes, its a Godot problem. I hope that version 3 will fix the missing alpha channel for some of the colours. To determine the problem more clearly try to add...

Okey, i've added the `Apply Gamma Correction` to the exporting options. So currently the result is the following: ![gamma correction](https://cloud.githubusercontent.com/assets/4090555/19014246/837b498e-87f0-11e6-93ff-e036493beed3.png) 1 - The object rendered in Blender 2 - The...

@paper-pauper Currently they see `#3` from the first pic or `#2` from the second image because the emission color in Godot does not support alpha blending. I hope the things...

I think that would not be necessary. Even if we submit this addon for merging into the mainline Blender now, i guess they will publish it with the version 2.80...

Oh, that's bad. It feels like our work is wasted... We have missed the Blender's 2.78 milestone. Don't know if there are gonna be 2.78a and 2.78b releases, but it...

I guess it should be possible. How much smaller? ` 0.800000011920929 0.800000011920929 0.800000011920929 1.0 ` This is how the color `0.8 0.8 0.8` is written into the exported files. So...

That is what i found in the [documentation (page 174)](https://www.khronos.org/files/collada_spec_1_5.pdf): ``` Generating default blending weights, usually with some fall-off function: the farther a joint is from a given vertex, the...

@paper-pauper couldn't make it working with that what you proposed. But there is an option "Copy images" when exporting. Should that option actually replace the original images (in case that...

Okey, got it. The problem is that the collada format expects at least minimum weight of 0.001 of the vertex groups. This means you should grab the weight painting tool...