Sergiy Kovalchuk
Sergiy Kovalchuk
@mikepc Sure, but how to figure out "maximum possible concurrent load of the gorush server" part, that's the question. There should be some queue management on gorush side with certain...
A fix for this would be to change the implementation from: ``` if (!dryRun) this.triggerPlayerEvent('playing', { tick: this.tick }); ``` to: ``` if (!dryRun && this.isPlaying()) this.triggerPlayerEvent('playing', { tick: this.tick...
Hello, try adding `--preserve-server-script` param
Sorry this library is not supported anymore, feel free to fork it and make your own.