seleuco
seleuco
Yeah. I know you do all the rendering on the client. At the moment I make a bitmap although later in the client I apply shaders and I support a...
> FYI I did an update to my MAME fork to MAME 264.... > > I am looking at the mouse issue now, and have a question... > > Wouldn't...
> I have never gotten the MAME "DOS" UX to use the mouse, maybe this change will fix it!! > > Also the relative-reset flag was added relatively recently, thanks...
Yes. It's needs android 10 and ARM 64. Most of android boxes are not but shield TV.
It's too big. With the 64-bit version it occupies almost the MAXIMUM size to distribute an aab on Google Play since it includes mess, not like retorarch that they had...
Wow. That is a very interesting issue ;) The error occurs basically because the GPU is running out of memory. It’s seems that is not freeing the gpu memory :?...
> I have a full split MAME set of over 40,000 games but even a micro set of less than 25 games has the same issue if they are started...
okay. then the problem must lie elsewhere. In any case, it seems incredible to me that it works on devices as old as the shield with so little memory. The...
No. I think is a problem with all shield devices probably related to a gpu driver bug or particularities and that this mame is very demanding in terms of memory...
Could you try enabling the opengl es 3.2 rendering. It’s using not power of two textures. You don’t need to enable any shader. I would like to know if fails...