sekkit

Results 70 issues of sekkit

如题,为何不编译release版本,好奇

https://github.com/joonhwan/pythonnet Like this fork's fast-call branch, the reflection.emit has been removed. Which means it can run inside Unity's AOT environment now. (il2cpp) Also it's much faster without refection implementation.

装Python集成进Unity中,借助pythonnet这种cpython的方案,实测可行。 但是目前il2cpp编译有一点小问题。 这样双端实现同语言,可以说效率上大大提升。关于性能,通过反射优化,速度可以接受。

Unity+KBE with lua,这个也挺有需求。

Please downgrade to 2018 coz it's LTS version.

some xaml markup errors in macOS. Will there be future support?

Unity2018.4.5f1, MacOS works fine, but windows crashes. issue reproduce: When calling MyGameAbstractBaseBallScriptUpdate CSharp code: ``` public override void Update() { if (CppHandle != 0) { int thisHandle = CppHandle; NativeScript.Bindings.MyGameAbstractBaseBallScriptUpdate(thisHandle);...

bug

Netty 4.1.68 has supported Apple Sillicon chips. spannetty can compile against .NET 6 to achieve that.

https://github.com/sekkit/fenix this is active project based on cuteant's branch of DotNetty.

use cases