seberoth
seberoth
CollisionBuffer writing Implemented: - CollisionBuffer writing - Exporting of resolved buffers Fixed: - Some issues with exporting/importing of CNames/NodeRefs IMPORTANT: Json version bumped to 0.0.3, only affects buffers
**Describe the bug** If a accessor uses sparse storage but hasn't defined a bufferView, the validation fails with `Message: Accessor[13] _bufferView: must be defined`. The gltf spec says thats allowed...
Fix mesh export for meshes with `meshMeshParamCloth_Graphical` ``` base\characters\garment\citizen_casual\torso\t1_068_tank__long_rogue\t1_068_wa_tank__long_rogue_cloth.mesh base\characters\main_npc\alt\t2_001_wa_jacket__alt.mesh base\characters\main_npc\clair\l1_003_wa_skirt__clair.mesh base\characters\main_npc\evelyn\t2_001_wa_jacket__evelyn_coat.mesh base\characters\main_npc\hanako\t2_001_wa_jacket__hanako.mesh base\characters\main_npc\joshua_stephenson\l1_001_ma_shorts__joshua_stephenson.mesh base\characters\main_npc\kerry_eurodyne\t2_002_ma_dress__kerry_eurodyne.mesh base\characters\main_npc\maman_brigitte\t2_001_wa_jacket__maman_brigitte.mesh base\characters\main_npc\nancy\t2_001_wa_jacket__nancy.mesh base\characters\main_npc\placide\i1_004_mb_back__placide.mesh base\characters\main_npc\placide\t2_001_mb_jacket__placide.mesh base\characters\main_npc\river_ward\t2_001_mb_jacket__river_ward.mesh base\characters\main_npc\rogue\t2_001_wa_jacket__rogue.mesh base\characters\main_npc\rogue\t2_001_wa_sweater__rogue.mesh base\characters\main_npc\saburo_arasaka\t2_001_ma_dress__saburo_arasaka_holo.mesh base\characters\main_npc\saburo_arasaka\t2_001_ma_dress__saburo_arasaka.mesh base\characters\main_npc\silverhand\t2_001_ma_jacket__silverhand_alternative_fpp.mesh base\characters\main_npc\silverhand\t2_001_ma_jacket__silverhand_alternative.mesh base\characters\main_npc\takemura\t2_001_ma_jacket__takemura_suit.mesh base\characters\main_npc\takemura\t2_002_ma_jacket__takemura_coat.mesh base\characters\main_npc\thompson\t2_001_ma_jacket__thompson.mesh ep1\characters\main_npc\general\t2_143_ma_jacket__long_zippers_general_cloth.mesh...
Refactor EXISTING Copy/Paste handling. Some arrays/items are still not supported (CR2WList/Curves/...) Also lots of duplicated code
When switchting to an embedded file and back to the main file, the CR2W editor isn't usable anymore
Saving layout while multiple windows of the same type are open destroys the layout
# Added settings to wscript **Implemented:** - WScript settings **Notes:** Syntax: `// @setting :` or `// @setting ::` Currently supports the following types: `int`, `double`, `string`, `bool` + array `[]`...
# Refactor GS import code **Fixed:** - Implemented logic as in #2410
Currently all it does is to update the mesh parameters (`meshMeshParamGarmentSupport` and `garmentMeshParamGarment`) if its set. Whatever the option is set or not, if the glb contains a ShapeKey that...
Is it really needed? Only `CalculateDepotPathHash(ResourcePath resourcePath)` is used in code which can be replaced with `(ulong)resourcePath` (since there isn't anything to calculated, `ResourcePath` is already a hash). If so:...