sdfgeoff
sdfgeoff
For those cases where you are using custom shaders or a mesh should be used for collision geometry
Not all games use the rapier physics engine. It should be possible to build a game that doesn't compile-in rapier support. See https://doc.rust-lang.org/cargo/reference/features.html#dependency-features
Currently the makefile and tests are set up for linux, but we want to be able to export scenes from a windows computer as well. Adding windows export as a...
Blender automatically flips the normals of objects with negative scale. Godot doesn't, resulting in a difference in appearance between blender and godot that is hard to find the source of...
For things like tilemaps, it is useful to export multiple scenes from a single blend source file. It would be nice to support this. One way to implement this is...
There are two reasons: 1) Logically, it goes from blender to godot, not godot to blender 2) If you have both this repository and godot in the same folder, you...
In current master, physics properties are handled through a physics material. This produces a load of warnings on importing escn files.