Scott Schiller
Scott Schiller
A side note to this - setting display:none or switching position: between absolute/relative on the element, or its parents will cause the SWF to reload or partially restart, and that...
Thanks for the note, I'll take a look. In portrait orientation, there isn't much space to render the 8192-pixel-wide battlefield at scale. The entire battlefield needs to be shown, and...
Good thinking - and yes, the turrets and the missile launchers are the ones I like to keep an eye out for! 😅 I was thinking of scaling, and how...
An update: I've added a prototype radar scaling feature where the view is "stretched" horizontally, and scrolls as you move across the battlefield. I'm torn because it's a trade-off between...
This is now an experimental pref, enabled and scaling active by default for mobile. On desktop, you can use `s` to toggle scaling in-game. On mobile, tap-and-hold with a second...
I think this is an improvement. Spacing things out further, but maintaining icon dimensions. 1x vs. 2x vs. 3x, portrait and landscape. Portrait looks to benefit most from horizontal scaling,...
Alright - now with relative icon scaling, when in landscape on mobile / touch devices like iPad and iPhone. Scaling is set at 3x, and then icons are made wider...
Thanks for the continued feedback; I've made a big round of updates and tweaks to the UI over the last few weeks. I've introduced a radar scrollbar / rangefinder(?) of...
@artfoundry Thanks for the bug report - I wasn't applying the CSS change to the radar element in the DOM, hah. Now fixed. I've basically refactored the radar to use...
Ha! Good catch, thanks. I remember hurriedly typing all those out at once, looking at the handbook and flipping through the pages to find each of the letters. It took...