Skyler Clark

Results 9 issues of Skyler Clark

I've been working on porting your code to Unreal, and while looking through I found this code which looks wrong: https://github.com/dabeschte/VRArmIK/blob/75d1a0a1f5316cab1c55fa6fe5826b6041ed990d/Assets/Plugins/VRArmIK/Scripts/ShoulderPoser.cs#L132-L133 forwardDistanceRatio is guaranteed to be negative here, so flipping...

bug

This test fails: ``` // 1 db.users.find( { 'info.follows_viewer': true } ) // 2 db.users.find( { 'info.0.follows_viewer': true } ) ``` If global option `searchInArray` option is `true`, the first...

I can stub in the code for this, but I don't believe I can test without a Vive.

help wanted

It would be great to be able to quickly browse items in my vault or filter the search by what I already own.

In the first set of code, UpperArmsDistance appears to be the distance from the shoulder center to the distinct shoulder: https://github.com/JonasMolgaard/UBIKSolver/blob/acc72b60b03ea22c44aaa474e01c26653f156331/Source/UBIKRuntime/Private/UBIK.cpp#L11 But in the distinct shoulder rotation solver, there is...

While determining if the shoulder should be rotated back towards the hand, 0.08 is the distanceRatioThreshold. To create an area about 0 which has no rotation, within the range [-0.08,...

When you hold forward/back and let go, the character and camera keeps moving for a bit.

Tested in Unity 2017, everything appears to be working. Resolves: https://github.com/Brackeys/Portal-In-Unity/issues/3

Lots of unused assets could be deleted to reduce download size. Can reduce from 231MB download to 27MB quite simply by removing all the unused assets. Pull request incoming shortly.