schwos
schwos
+1 for this feature, I would prefer to have the original untouched file moved to a folder like /originals and the post processed file remain in the root. Then I...
@FormerLurker, that isn't a bad idea I am using the DeleteAfterPlugin which deletes older gCode files based upon age from the root folder. It leaves the files I put into...
I have successfully deployed the nano engine for the project. The one challenge I am working to develop a low ram solution is right justifying text in specific graphic boxes...
I figured it out.. engine.getCanvas().getFont().getTextSize(buff)
Yep so far RAM need by nano engine, fonts and functions fit with Arduino solution fine. With our ESP32 solution doors open a bit not as restrictive. Thanks
I was successful in getting the MENU_OUTPUTS to generate the initialize: `Menu::idx_t outTops73[2]; panel _panels_outPanels73[] ={{0, 0, 128 / 6, 64 / 10}}; Menu::navNode* _nodes_outPanels73[sizeof(_panels_outPanels73)/sizeof(panel)]; Menu::panelsList outPanels73(_panels_outPanels73,_nodes_outPanels73,sizeof(_panels_outPanels73)/sizeof(panel));; Menu::NanoEngine1Out out73(engine,colors,outTops73,outPanels73,6,10,0,3); Menu::menuOut*...
Within the ArduinoMenu I was successful in getting the MACRO that was develop to initialize to function and when the compiler executes this is the output: I was successful in...
We have to add to macros the lcdgfx macro i'll provide that shortly. Show that it will generate the appropriate code upon compile. Why are we changing the other macro...
I was successful in getting the two to compile, it required modification to the ArduinoMenus macro.h file. After careful study I was able to find the items it required. Now...