scarletsky
scarletsky
http://www.google.com/design/spec/components/tabs.html
Plan to put the settings in the `AtCtrl`. ``` {{ user.name }} ```
Now the directive work with the keyboard because it need a strict DOM structure. The `` tag should in the `` tag. But I think this is not necessary.
The origin fresnel schlick is: %20%3D%20f_0%20%2B%20(f_90%20-%20f_0)(1%20-%20v%20%5Ccdot%20h)%5E5) This is what Filament do (From [brdf.fs](https://github.com/google/filament/blob/24b88219fa6148b8004f230b377f163e6f184d65/shaders/src/brdf.fs#L173-L182)) ```glsl vec3 F_Schlick(const vec3 f0, float f90, float VoH) { // Schlick 1994, "An Inexpensive BRDF Model...
在入模块和生成可执行文件一节中, ``` hs -- file: ch05/Main.hs module Main (main) where import SimpleJSON main = print (JObject [("foo", JNumber 1), ("bar", JBool False)]) ``` [译注:原文说,可以不导出 main 函数,但是实际中测试这种做法并不能通过编译。] 但在我测试过程中,是可以通过编译的。 ``` zsh ➜...
I want to set skybox's exposure at runtime. But I cannot find any resources about this, as all examples in claygl set exposure before loading...
I want to build an application like THREE.js editor, and it should support transform control, light helpers, face/vertex normal helper etc. I've searched the examples and issues, it seems these...
https://github.com/user-attachments/assets/0ea33fa1-ce62-4d1b-959c-b23d7872726e PlayCanvas Editor is using v1.73.4. Let's have a look how `refractionIndex` works: `StandardMaterialOptionsBuilder#_updateMaterialOptions`: ```js options.refractionTint = (stdMat.refraction !== 1.0) ? 1 : 0; options.refractionIndexTint = (stdMat.refractionIndex !== 1.0 /...
I am sure my standard materials do not need `useGammaTonemap`, so I set it to `false`. All textures are sampled correctly except for `material.cubeMap`, which appears darker than it should....