sasa42
sasa42
Hi. Great to see the work goes on. I really miss UV1 for an fantastic use case. Blender UV0 = DetailMapUV's = Unity UV0 Blender UV1 = LightMapUV's =Unity UV1
Hi. Is there any change to prioritize the multi uv support?
I also applied #37 and get also a craqh after join in Blender blender-3.0.1-windows-x64.
Hi. I got lost in crest some weeks before and added two spray cloud flipbook particle to the peak fx. I stared 30min on it. I then started to find...
In addition. A little problem is that water writes not to depth and i could not get DOF working. I did a long internet read but there seems to be...
Could you add such an blur custom pass to the FantasyUI or CustomCompositing demo scene? I am searching a fast method who only blurs several free moveable Unity UI panels...
Hi. I checked in 2021.3.15f1 DX11 runs fine DX12 crashes in Editor after play Is it possible to fix this. I would love to use it in my scenes where...
Hi. Did you found a solution? We have the same issue and are searching for an solution.
I did some fast tests. Some pictures for better explanation. Simple Geo with IBL and Disneys Principled materials. Blender Cycles. Path-traced.  Blender EEVEE (Rasterisation) with an precalculated irradiance volume...
Hi. I recommend to make both RP possible. There are a row of benefits for HDRP and URP use-cases. In special the HDRP RT Volume overrides who make it possible...