sandsalamand
sandsalamand
So are you saying that it converts a visual script into a C# script?
I think Stride should copy Godot's model of encouraging glTF and using [FBX2glTF](https://github.com/godotengine/FBX2glTF) to automatically convert imported FBX files.
What is the state of glTF support in Stride? Would this be an option?
Based on #1030, it seems that glTF is not fully supported yet. @SeleDreams Is there a reason you would prefer to maintain independent FBX importer support, instead of relying on...
Would it be possible to do this piecemeal? I.e., render Avalonia views on top of WPF, with some barebones interop for a docking system so that they don't overlap? If...
You can't transition from one enum type to another within the same StateMachine. You're trying to transition from a MoveState to a JumpState, but moveFsm was defined as a StateMachine,...
I think you can do this by having all your states inherit from a state that calls an event in OnEnter or OnExit.
Hello, I was having this problem as well, and I realized it's because my class has a custom inspector. Maybe it's the same problem for you?
Addresses #52
You can also get some runtime debugging by assigning the auto-generated AnimatorController to an Animator component in your scene, and then calling this code after you call fsm.OnLogic() ``` string...