Marllon Vilano

Results 15 comments of Marllon Vilano

Any updates on that situation? Our ANR and Crashes on GooglePlay show errors coming from the `FB for Unity` plugin that are already fixed on the FB Android SDK. Please...

Hey @owaisfb, that is great. We are gonna update our plugin in the next sprint and see if the bugs we face on v11 are now fixed on v12. Thanks...

hi @HaraldCsaszar, first of all thanks a lot for the initiative of On-demand and Addressables modules. We have a character with 70+ skins and all the textures is getting loaded...

Thanks a lot for that fix, @HaraldCsaszar. I'm always happy to help. We are not gonna update to 4.2 yet since we were able to handle that issue in our...

In our project, we use Github actions to build the App, and before starting the build we can prepare a lot of stuff on the project. For local builds in...

But I'm pretty sure it will not solve the problem for build the Addressables via Addressables Group window.

Hi @HaraldCsaszar, since we needed to update the spine version to make use of the on-demand module, we started seeing that issue again. But it is hard to know what...

> Another option is to update the "Advanced mode" behavior in a way that reduces the simple mode conversion. Maybe something as simple as a "don't auto format my json"...

I think you can keep your sqlite db in the Resources folder and when you open the App for the first time, you will copy it to Application.persistentDataPath. Something like...

It took me hours to get my project to work again, and I still don't know exactly what the issue was. I've removed everything regarding Google Play Games and External...