Sam Dauwe

Results 19 comments of Sam Dauwe

Hello Pascal, Thanks for the update and testing of the latest version! From my side, I am doing fine. Only a couple of weeks left before the Christmas holidays :)...

Hi gotwig, Compilation to WASM is definitely planned. I am almost finished updating the codebase with all the changes for the upcoming v3.2 release of Babylon.js. Next is getting the...

Thanks for the information! Having an UE4 blueprints like implementation in the BabylonJS Editor would be a nice addition. Do you already have any ideas about the Javascript library you...

Yes, litegraph.js looks better suited for your use case than NoFlo. I have never used it before, but it looks like you can create graphs similar to UE4 blueprints based...

> Compilation to Wasm is under very active work now. The relevant branch is [wasm_experiment](https://github.com/samdauwe/BabylonCpp/tree/wasm_experiment). > > See the first two PR about this subject: > > * [PR1: initial...

> Some more details concerning your idea to switch to OpenGL ES 3.0. > > * Under emscripten, glad is ignored and actually glad.h is replaced by a dummy include...

Hello Pascal, > Hello Sam, > > This is very good news! > > I started to work on the merge of the two branches , see the [wasm_v4 branch](https://github.com/pthom/BabylonCpp/tree/wasm_v4);...

Hello again, related to the asynchronous file loading issue, BabylonJS has [an asset manager](https://doc.babylonjs.com/how_to/how_to_use_assetsmanager) which I did not port yet. The idea of the asset manager is that you give...

> Hello, > > I reverted all my changes to gtlf, and added [this hack](https://github.com/samdauwe/BabylonCpp/pull/66/commits/395510eaa3710b51afbdc45d779b3d21527538bb) which forces gltf to load synchronously. > > Gltf now works again in desktop mode;...

> I pushed a PR which is the first wasm version that can be used on a remote server. > > The initial downloads sizes are as follows: > >...