s-puig
s-puig
I also get this 50% performance hit on bloom_2d. ``` SystemInfo { os: "Linux 23.10 Ubuntu", kernel: "6.5.0-28-generic", cpu: "Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz", core_count: "4", memory: "23.3 GiB"...
We already identified the issue for a while and #12524 is waiting for review. Until then a workaround is disabling pipelined rendering: ``` App::new() .add_plugins( DefaultPlugins.build() .disable::() ) ```
He was running a [reinforcement learning simulation](https://www.reddit.com/r/rust_gamedev/comments/18wi8t1/would_bevy_be_useful_for_parallel_separate/) and used const generic systems as group markers. His use case would be solved by bevyengine/rfcs#16
> I believe the issues is either in > > 1. `TextureAtlas::from_grid` not calculating size as expected. > > 2. `extract_atlas_uinodes` using `TextureAtlas::size` instead of the size of the actual...
@alice-i-cecile @mockersf I think this is mostly done, i will recheck the docs again once you decide if this should be merged or not.
Missing the changelog but i think this is mostly done
> I agree with the suggestions from Cart, but feel more strongly about them! Let me know when those are cleaned up and I'll approve and merge this. Will LWIM...
@alice-i-cecile Gosh you are _fast_. I didn't even get the chance to update the changelog! Anyways here are some relevant issues you might want to take a look related to...
> I'm also not sure if y-sorting should be part of a tilemap render. The way I see it, tiles are intended to be behind everything and if you want...