Ryan Plante

Results 14 comments of Ryan Plante

Do you connect with the debugger/ntrclient? If not, please enable exception handlers/errordisp in Luma settings and upload a crash dump after the next crash so I can further investigate this...

Working on time control now. Jap will be unsupported until I get more time or help to port codes. Mega-Mew + scotline on gbatemp are really great code finders but...

No name is necessary, just request them here and I need to sort out the list on codes that will make it into the plugin, and codes that are too...

For 1-3 use this gateway code to change player 1 apparrence http://www.fort42.com/gateshark/game485/8276/ Use this to send gateway codes through NTR debugger https://gbatemp.net/threads/modified-ntr-client-with-gateshark-support.418294/ For tan modifier use this code: D3000000 10000000...

That's been ruled out since Nintendo patched it. I'm sure it can be broken with an external plugin somehow, but with a cheat code is nearly impossible.

@EoinODoodles Player 2-4 tan has been added to 3.1 Beta already. If it doesn't then that's a bug and one of the offsets must have shifted. And the game is...

Yes, it's possible. You can dump RAM directly with NTR debugger, but it's going to dump virtual addresses, so I'm not sure what exactly you want to dump from the...

Yes, I know what floats would be in hex. I'm mainly concerned about arithmetics. For example, if you were to add 3F800000 + 3F800000 together, you'd get 7F000000 which is...

> Fine with adding this once C++20 std::bit_cast is available. Why not a standard cast?

> how do you "standard cast" a hex pattern to float/double You're casting it [here](https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp#L317), right? If I'm reading the source correct, GetNextVmInt converts the hex pattern to u32, and...