Ryan Chapman
Ryan Chapman
I'm trying to write a protocol with FlatBuffers that has separate transport layer from the messaging layer. I'd like to use FlatBuffers for both layers. The goal is for a...
### Describe the bug After a successful call to PutSession, I'm using the following code to start conversation streaming: ` LexRuntimeV2::Model::StartConversationRequest startConvo; LexRuntimeV2::Model::StartConversationHandler convoHandler = LexRuntimeV2::Model::StartConversationHandler(); convoHandler.SetTextResponseEventCallback(textEvent); convoHandler.SetIntentResultEventCallback(intentEvent); convoHandler.SetOnErrorCallback(errorEvent); convoHandler.SetHeartbeatEventCallback(heartbeatEvent);...
I'm trying to understand some issues I'm seeing using STL types in a dll built with UE4CMake. I know that in general it's not recommended to use STL types with...