Bradley
Bradley
Fails to build with `./gradlew clean build`: ``` FastAsyncWorldEdit\worldedit-bukkit\src\main\java\com\sk89q\bukkit\util\CommandRegistration.java:103: error: constructor SimpleCommandMap in class SimpleCommandMap cannot be applied to given types; fallbackCommands = commandMap = new SimpleCommandMap(Bukkit.getServer()); ^ required: Server,Map...
I have been following the progress of this issue closely since submitting my bug report (scylladb/scylla-manager#3920). Currently, my 5 node scylla cluster experiences a constant throughput of 100-400mbps per node...
Can confirm exact same behaviour on latest 1.21.10 commit too. After players enter a server, chunks outside of their view distance have a high chance of not visually loading, though...
I would propose that the problematic commit was temporarily reverted given how impactful this issue is to gameplay.