rwilliaise

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Ooh okay - found a pretty large issue. If a user has more than a couple maps, a race condition occurs and hard freezes Godot. This can occur even with...

Thank you! I will remove the compilation database gen from the branch and create a separate PR some other time - it's not super urgent.

> The crash arises from loading resources (e.g. textures, entities, materials) from multiple threads. I did not realize that `_import` isn't always ran from one thread. I'll try and fix...

Unfortunately, I do not think it is a viable workaround for actual production builds, as requiring multi-threading importing to be off to use this plugin would be, in my opinion,...