rusty_tendrils
rusty_tendrils
Cool. I'll implement https://github.com/godotengine/godot-proposals/issues/3948 on goost first.
> EDIT: I have updated this to work more like Python minus cummulative weights https://github.com/goblinengine/goblin/commit/33d22b428c4b9f8c8652d392e9c1e3f3a5011d28 Is there a problem with using cumulative weights? > You will have the exact value...
@filipworksdev I think the point of using dictionaries is to avoid passing another array for weights. So the keys of the dictionary would be the things that are returned in...
If I had to make it take `cumulative_weights` as an optional parameter, should I overload the function or should I give the parameter a default empty value `{}` ?
I just removed the manipulate_latent function and it works I don't know what it does
I have a chromecast capable device, can I help in some way? It is working for me on chrome on Linux, but it is not working on ug-chromium.
Is this issue open?
I have this issue now.
@mkkellogg > The trick they employ is to simply ignore gaussians that when projected are too small, which definitely speeds up rendering, and might be worth considering for this library...