rustedsword
rustedsword
> Yes this is something that has always annoyed me - that part of the spec is ignored. The problem is backward compatibility - any solution must not break backward...
So, this is how I understand what is happening: 1. write_handler: `nxt_conn_io_write()` is called with **only one** buffer in the buffer chain (i.e when b->next == NULL) and its size...
@ac000 Well, it is more like this: ``` diff --git a/src/nxt_conn_write.c b/src/nxt_conn_write.c index 714a3e15..4ccafdf1 100644 --- a/src/nxt_conn_write.c +++ b/src/nxt_conn_write.c @@ -172,6 +172,10 @@ nxt_conn_io_sendbuf(nxt_task_t *task, nxt_sendbuf_t *sb) return 0; }...
Here is a video of this issue: https://github.com/user-attachments/assets/4f7cc45b-9e39-42b2-a9a8-6bf1e95c8cec The panel is 1600x2560 and rotated left, but it seems mouse coordinates are not rotated.
Well, it seems there is another issue :) 25.4.1, rotated left: https://github.com/user-attachments/assets/c94c9b7c-b648-45ba-ae60-a62e1be1a5bd Original orientation: (works fine on 25.4.1 and the latest main) https://github.com/user-attachments/assets/f58e5a04-f067-42ae-ac3b-a26f8e5c652f
As if some scale is being applied. 25.4.1 bottom up orientation: https://github.com/user-attachments/assets/0d825a0e-3bc0-4d37-82ca-6cc6e4491161 (and the same effect on the main branch)
> How would you handle the hiding and showing of the watch? A button press? It seems there are many buttons left unused in all controller mappings.
With recent changes and a small fix it is now possible to pin the watch to a head :) ``` diff --git a/src/overlays/watch.rs b/src/overlays/watch.rs index cf29fb8..2abba37 100644 --- a/src/overlays/watch.rs +++...