Ruskul
Ruskul
Are you sure PostSolve is even being called? It seems to me that presolve and postsolve are never called or if they are I have no way of knowing what...
Well, dang it, for whatever reason postSolve and PreSolve are not working in my game. The physics engine won't even call them and I couldn't find bindings for them. It...
> When I enable the flashing action for yellow `ObjectC` it flashes no matter what object from `family` I click on. What I expect to happen is that yellow `ObjectC`...
> Yea I had a lengthy discussion about this on discord. From how Families are implemented right now it make sense. > > For me it made intuitively more sense...
> I have a workaround: [issue7485_workaround.zip](https://github.com/Scirra/Construct-bugs/files/13916823/issue7485_workaround.zip) On initial glance, this doesn't look like it works for more than one object picked rather still only affecting the first object returned. At...
It works, but only for one object at a time. If you have a condition that picks more than one, it will only work on the first instance and the...
The issue is not completely resolved as I see it. Container picking allows you to pick associated objects in pairs, regardless of the picked count. The solution provided only works...