Juanchi Pro
Juanchi Pro
> How were you able to trigger it? Simply updating to the new version.
So, no low priority. High priority. Minetest (engine) NEVER should depend on MTG.
> This "error" is a literal non-issue, this is only intended to make Minetest Game be selected rather than devtest in regular bundles of the engine. If you were to...
Top priority, in my opinion. Please add this post 5.6. In dev. For my new game, The Samz, would essential. Shields and magic features in both hands. For me, the...
> ``` > 2022-02-12 07:51:28: WARNING[Server]: collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop > 2022-02-12 07:51:45: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'petz' in callback...
The only problem I see is that 95% of mods depend on MTG. I mean if MTG is removed then all ContentDB mods will be useless and the mods will...
> @runsy This isn't talking about deleting MTG. It will continue to exist, just won't see new features. Ah, so i say: OK. No more features. Still. Pause. Freeze. Only...
MTG Game is officially dead for me. I started to fork it, for my game purposes, but keeping 100% compatibility. I want my game being compatible with all the mods....
With this I would get the real default get_bone_position?