Matthew Anderson
Matthew Anderson
Ran into the same issue today.
This is partially fixed in the Beta. I'm still experiencing Steam Front navigation issues and oddly enough the fix for input scaling seems to have mostly fixed mod keys for...
Tested this game and it runs at 1FPS. Tried all versions of proton down to 4.11. Putting a log here in hopes of this being beneficial to any other niche...
> Might be similar case to this one? #5388 > Not sure. The list of games that this happened to me is the following. Soul Caliber XI (X and Y...
Ahhh,, I'm noticing a trend in the Directx12 games that don't run. They are complaining about d3d12_device_create: Feature level 0xc000 is not supported. Here is a log for Deathloop, the...
I updated to the latest Mesa Git which added https://gitlab.freedesktop.org/mesa/mesa/-/commit/63e91148b7fe777b6ad7bfdb6b02d167c151dd55 and the bindless_state_get_bindless flag returns "Device supports VK_VALVE_mutable_descriptor_type" now, but the games previously mentioned still crash the same. Running Hot...
> It's because Intel doesn't support sparse residency on linux, which is required for D3D12 feature level 12_0. See https://gitlab.freedesktop.org/mesa/mesa/-/issues/5003 Thanks. For games that may work using feature overrides what...
> Set the environment variable `VKD3D_FEATURE_LEVEL=12_0` Thanks a lot! Deathloop launches with this and Marvel's Guardians of the Galaxy no longer complains about the adapter not being compatible. We will...
> Okay, I figured out that it is a handheld console with integrated gamepad. That's probably wired to USB internally and thus won't work yet with xpadneo. USB support is...
Same issue occurs regularly for me as well. Pop OS 20.04-21.10 running under Wayland hooked up to a TV.