Alexey Medvedev
Alexey Medvedev
Fun fact, I implemented almost identical example. I'll accept this PR and rebase my another example on top of yours.
@jwric I refactored CMakeLists a little bit, can you rebase on top of main and add Triangle.cpp into wasm folder?
The purpose of this library is to be an abstraction level to build an actual rendering engine with. We do have a very basic example in the https://github.com/facebook/igl/blob/main/samples/desktop/Tiny/Tiny_MeshLarge.cpp which loads...
The project was started some time ago, and we are committed to supporting a diverse range of backend APIs. Our vision for the abstraction layer is to keep it as...
Thanks for the great question!
https://github.com/facebook/igl#readme There are a lot of good options for abstracting GPU API's; each making different trade-offs. We designed IGL around the following priorities: Low-level, forward-looking API. IGL embraces modern abstractions...
@Snowapril We do have plans to support TB architecture more efficiently. Subpasses are only a part of missing features. Hopefully we will get there soon.
Thanks for the report, we'll take a look!
We are planning to release a wasm integration example in the nearest future.
Do you have a git installed? command should be **git clone https://github.com/facebookincubator/glTFVariantMeld**