rtxa

Results 50 issues of rtxa

Currently, the AMXX version being used is 1.8.3. Today the latest dev version is 1.9 (more stable) or 1.10 (less stable). I don't know exactly how you make this work,...

# Description m_RenderGroups contains the original render properties of all entities where the env_render was used. This data is gonna be used later for restoring. Everytime the env_render acts in...

# Description Basically when the server has been paused (by issuing the command `pause` and `pausable` has been enabled), it dissapears from **server list**, in other words it shows `<...

# Description This change will not have side-effects and it will benefit a lot for Half-Life servers that uses MiniAG. When you are playing a match (let's say a 2v2),...

## Issue There's an issue with the nextmap plugin, when intermission is triggered and you do a map change, e.g. using amx_map, mp_chattime gets increased by 2. When this is...

## Info - This command switches the values ​​of cvar. It takes the current value of the cvar and switch to the next one. To avoid the switch don't go...

Sending connecting players to spectator mode using a task works fine, but with bots this is not the case. This fix blocks bots spawn by sending them to welcome cam...

Cvar "cl_fix_standing_corpses" fix the issue with standing bodies leaved by players with high FPS. Cvar "cl_hidecorpses" gives you the ability to hide corpses, useful to counter standing bodies leaved by...

## Info It will color ammo depending on how much you have. - 0..20% ammo - red; - 21..50% ammo - orange; - 51..90% ammo - yellow; - 91..100% ammo...

Useful when you are trying to improve your bhop skills. Thanks to Yalter, part of this code is from his OpenAG client. By default is off, to turn it on,...