rropp5
rropp5
@mramato I know your comment was from 4+ years ago but I've spent some time digging deeper into this issue and hope we can find a solution together. We recently...
@mangodudemartin > hello, team. I'm having this same issue and wanted to check on the status of the bug fix. Are there any other identified workarounds at this time? >...
I believe this issue and **#9154 - Cesium crashes when removing multiple dataSources** are caused by the same underlying bug. Upon reading that issue, it sounds like the polylines are...
Any updates on this issue?
@ggetz I believe it's very important in many use cases to be able to batch Billboard creation without forcing a render each time. Also, I feel that this is a...
Hey @ggetz I have a hunch that this is resolved if we change setReady() in Primitive.js to this: ``` function setReady(primitive, frameState, state, error) { primitive._error = error; primitive._state =...
I built a few more Sandcastles to test different cases. In all of these sandcastles, the expectation is that the Ellipse should only render when a renderRequest (button click) is...
This original Sandcastle from this bug report is missing one important detail but once this line is added, my commit fixes the constant rendering issue: ``` // Only render when...
@ggetz I have some concerns that the changes here (to fix #12543) will introduce excessive rendering when the system creates new Billboard entities very often. #11820 - This was the...