Ross Charles C.
Ross Charles C.
I did notice that imported Mixamo animations appear off if the character model's rest pose is not T-pose. Is this issue related to the phenomenon?
Add an option in lod importer to automatically generate missing lods to the model builder component.
I think meshoptimizer should be sitting in 3rdparty repo though since Meshlet gem also uses it.
Add an option in lod importer to automatically generate missing lods to the model builder component.
Fixed cmake script so that we use 3rdParty::meshoptimizer now. Also added configurable parameters for the lod generation (for some reason I can't figure out how to hide these extra options...
Add an option in lod importer to automatically generate missing lods to the model builder component.
Updated the build system based on the openmesh PR.
Add an option in lod importer to automatically generate missing lods to the model builder component.
Maybe I can refactor the mesh simplification code into a public available function, like creating a simplified ModelLodAsset from an existing ModelLodAsset.
Add an option in lod importer to automatically generate missing lods to the model builder component.
Refactored the code a bit, also managed to link meshopt library with Meshlet gem (it still can't compile because of the change in Atom API)
Add an option in lod importer to automatically generate missing lods to the model builder component.
Added license file and rebased
So far the functionality seems normal, but somehow DependencyTest.SimpleSliceTest started failing for memory issues, which is strange since there are no changes in the logic
Yes this is the only test that failed after moving to lyshine.
Now that I think of it, there is no need to move SliceBuilder if we are moving Lyshine to prefabs.