Paiman Roointan

Results 20 comments of Paiman Roointan

+1 for null pointer exceptions prevention I'm going to need the proxy too and I'm going to write one for our project.

This is fixed in version [3.0.3](https://github.com/OneSignal/OneSignal-Unity-SDK/releases/tag/3.0.3) you may need to add the following to your main AndroidManifest file (under Assets/Plugins/Android) to prevent exceptions upon receiving a push notification, or to...

> Hi @roointan, i used your code suggestion i could make a build, But the notification is not receiving, but if i make a build with the older sdk i...

> I use the version 3.0.5 with unity and i'm facing the same. @roointan please how did you do finally ? use version 3.0.3, from asset store

> > @0xrishabh will you be able to sign the CLA? Merging is blocked until then. > > Yes, can you direct me on how to do it? @0xrishabh I...

I'm having the same problem on Unity. The iOS version works without any problem with the same code, but Android has this FIREBASE_FCM_INIT_ERROR error. I'm using v5.0.3 BTW. Update: I...

@jkasten2 Is there any way to force `Enable Bitcode` to `No` for `OneSignalNotificationServiceExtension` upon Unity build (export for Xcode)? I use `pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");` in `IOSPostProcessings` to set Enable Bitcode...

@jkasten2 Yes, I had to do some things to be able to compile and run correctly. But, disabling bitcode for Onesignal was not among them, it was not needed: https://github.com/OneSignal/OneSignal-Unity-SDK/issues/553#issuecomment-1345560374

We have this same problem. CocoaPods version 1.11.3 Xcode version 14.1 Unity 2021.3.14f1 What @shepherd-l suggested didn't work. I tried adding `$(inherited)` to `OTHER_LDFLAGS` and `LIBRARY_SEARCH_PATHS` in Unity-iPhone target, didn't...