romanvoloboev
romanvoloboev
Hi, I don't have test server.. but you can use LinuxGSM installation script instead of docker, it's easy to set up server via it. Also want to mention that to...
here we go [app.log](https://github.com/ribasco/async-gamequery-lib/files/11971611/app.log) but this error happened during executing ShowCurrentMap command I also noticed that it happened for ListPlayers, but not this time.. will keep waiting for it
[log2.txt](https://github.com/ribasco/async-gamequery-lib/files/12048563/log2.txt)
any updates?
hello, any updates?
@ribasco I envestigiated this issue. The problem happens when after sending comand library recieves as response for it some packet with Id = 0, Type = 1 (undocumented) I don't...
the problem happens because your lib didn't continue reading data if packet size is more than 4kb currently i'm using java rcon lib https://github.com/ribasco/async-gamequery-lib where this fucntionallity implemented and working...
fixed by changing here US_ASCII -> UTF_8 com.ibasco.agql.protocols.valve.source.query.rcon.packets.SourceRconPacketFactory#createCommand but for some reason server didn't receive message after AdminBroadcast if it's lenght > 127 symbols
here is example of successfull reading of ListPlayers 100/100 [good_packets.txt](https://github.com/ribasco/async-gamequery-lib/files/15138421/good_packets.txt)
any updates on this?? I don't want my server suddenly start autoupdate at the pick online!