RomanoK

Results 5 comments of RomanoK

> You can't select, because unity doesn't support raymarching. The shader is selfmade by SebLague. All you can is just see it. Can you ELI5, please? How's it that Unity...

> uidRegex: ^SpeechSeekV2._0.Services > type: Type This was the problem, what I have done first (forgot to put it in the post), was the type was _namespace_. Shouldn't that work...

I encountered another bug (?). I managed to exclude _SpeechSeekV2.0.Services_, and then I started removing other things I don't need in my documentation. For example, Inherited Members make a lot...

Since I removed namespaces that have this, it's not mendatory. But I tested it to see if it works, and it doesn't. I'll move on because I don't need it...