romamik
romamik
When 'fill' or 'stroke' attributes == 'currentColor', then it should take value from 'color' attribute. http://www.w3.org/TR/SVG/painting.html#SpecifyingPaint
Completion is not working if `foo` has type `IFoo`, but works fine if I change it's type to `Foo`. ```haxe class Bar { public var foobar:Int = 0; public function...
Consider following code: ```haxe // Test.hx import Test2; final FOO = "FOO"; final BARFOO = BAR + FOO; function main() { trace('$FOOBAR $BARFOO'); } // Test2.hx import Test; final BAR...
For example, this shader cannot be compiled to MSL: ``` #version 450 in vec3 vertexPosition; in vec4 vertexColor; uniform mat4 projectionMatrix; out vec4 fragmentColor; void main() { gl_Position = projectionMatrix...
Fixes https://github.com/alaingalvan/CrossShader/issues/25 I've edited cross-shader.js and cross-shader.d.ts files, so that project compiles and runs without errors.
I've noticed that the library was not updated on the npm. That would be great to have updated version there. Also, I've tried building WASM but failed due to cmake...
I've tried to set up a basic typescript project but failed. I've just called 'npm init', 'tsc --init', 'npm install cross-shader --save', and added 'test.ts' with the code from 'readme.md'....
When compiling haxe code with the '-D scriptable' option, the compiler adds additional C++ code to provide support for scripting. However, this code does not compile when the original Haxe...
```haxe var i: Null = null; trace(i == null); ``` this code fails on js with message `Cannot read property 'eq' of null`. output js is ```js var i =...
If the whole app is behind http auth, browser adds auth header to all requests, but adding it empty overrides header added by browser. So, I just basically tried hosting...