Slade Villena
Slade Villena
> > > @hanho5120 have you by any chance managed to solve your issue? I'm also attempting to develop an aar unity plugin, It seems to consistently crash on Helper.install(MApplication.this);...
You mind sharing your code for the ffmpeg-based library? I'm willing to share some source from my end, basically 2 projects (one in Unity, the other in Android studio). Much...
>Is your camera issue about displaying the data received? By the way, this is **exactly** my issue. class DJICodecManager has a problem with getRgbaData, when performed without the use of...
>That was my exact issue as well and was the reason why I gave up on the DJI sdk and moved to the open Tello sdk. So you didnt exactly...
> > https://github.com/comoc/TelloForUnity This was the library that helped me decode an h.264 based stream, it uses ffmpeg to do so, unfortunately its a work in progress and was never...
> Then I believe I can help you out, do you crash before getting the video feed back? If there is data received I believe we can decode it using...
> The author already compiled it using the ndk, I just had to make some minor adjustments to the makefiles, its a simple c++ plugin, I dont even mind sharing...
> > I'll be delighted, if we can make it happen it might lead to drone AR games in the future :) Let me send you my source either tommorow...
Hi hi! I've managed to load a DJI camera H264 feed directly into a Unity texture! Process involved a lot of decoding, but it is feasible to do so if...
@jbest2015 @keli95566 @mrayy I think I know what's going on here. From my day job, we've had some issues with Android GStreamer outside of version 1.14.4, we attempted to actually...