Greg Rogers
Greg Rogers
Bump. Calling world narrowphase.bodiesOverlap provides an incorrect value.
Has there been any progress on this? This is a pretty basic use case that seems to fail most of the time.
Hi, I don't work on this regularly. It's more of a fun experimental project. You can modify the demo to contain a slope if you'd like!
There is an exponential slope in the character example. Does that fit your needs?
Are you posting this wrt something specific to Cannon?
I've been trying to work on something like this for some time. Even when using ConvexGeometry from Three.js, I get errors along the lines of ` looks like it points...