robmikh
robmikh
It's true that the frame pool will throw an exception if you try to make the buffers a size of 0x0, but you aren't required to make the buffers the...
AddRef and Release are tied to Clone and Drop respectively. Implicitly or explicitly dropping your buffers should be sufficient.
Have you created render target views for any of the buffers? I believe they'll hold a reference.
Thanks for the contribution! I've got my hands full at the moment, but I'll try to get to this soon.
Actually, I'm not sure either of these are possible. If the video card needs to reset, then it's likely the encoding work is gone too. I need to test what...
Depends on #2
Small wrinkle here: mine generation can be influenced by user input due to deferred mine generation. Along with the seed, the starting input should also be recorded.
What version of the tool were you using? You can see the version in Help->About. Additionally, if you have a copy of your ini file I can look to see...
Hmmm, it looks like this is hardware dependent or requires a number of controllers I don't have on hand. If you're comfortable, collecting a memory dump would help diagnose the...
If it freezes with WinDBG, that means that the debugger has broken in. Go to the WinDBG window and enter the `g` command to continue execution. Or you can click...