robin-moss
robin-moss
@an99990 we are using a custom shader, there is a good online tutorial about this [here](https://www.immersivelimit.com/tutorials/unity-depth-camera-simulation) which should get you started
Additionally to that it would be great now we have multi-camera support if each camera could have it's own output directory
@Nurdok do you have any suggestions on this? I've tried numerous options but honestly would just prefer an option to exclude based on regex as negative regex isn't very easy...
Also looks like it needs an asmdef
@krisrok we've been using [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) to use the NuGet package instead, but there is also [MSBuildForUnity](https://github.com/microsoft/MSBuildForUnity) that can grab NuGet packages. But still using UPM would be a great improvement...