Robert Penner
Robert Penner
I love Flexbox Froggy and Grid Garden; thank you for this great resource. I was in a nice flow state with Grid Garden levels gradually increasing in difficulty.  Then...
**Description** Contrast is greatly reduced in nested state nodes. **Expected Result** Contrast is consistent and state names are easily legible. **Actual Result** It looks like a reduction in opacity or...
## Preview Storybook - [Tree](https://fluentuipr.z22.web.core.windows.net/pull/30113/public-docsite-v9/storybook/index.html?path=/docs/components-tree--default) - [Accordion](https://fluentuipr.z22.web.core.windows.net/pull/30113/public-docsite-v9/storybook/index.html?path=/docs/components-accordion--default) ## Transition states and height - The most complex part of the implementation is transitioning the height (`max-height`) between states. - Sometimes it...
Actual behavior: event.currentTarget is the generic EventDispatcher instance to which AsUnitCore delegates. Cause: AsUnitCore is not passing itself to the EventDispatcher constructor.
Three compile errors occur in AsynchronousHTTPServiceTestCase: completeHandler, ioErrorHandler and securityErrorHandler are not found. Changing the superclass to AsynchronousTestCase resolves the issue (currently TestCase). I am having troubles with Git thinking...
## Previous Behavior ## New Behavior ## Related Issue(s) - Fixes #31191
## Previous Behavior ## New Behavior ## Related Issue(s) - Fixes #
## Previous Behavior - `Fade` motion component uses `createPresenceComponentVariant` to define variants. ## New Behavior - `Fade` motion component uses the new variant structure. ## Related Issue(s) - Fixes #33081...
1. Migrate `Fade`'s variant definitions to the functional style as in `Collapse`. 2. Update `Fade`'s variant customization example in Storybook. ## Future Work - Migrate `Scale`'s usage of `createPresenceComponentVariant`. -...
## Previous Behavior - `Collapse` animates size (height or width) and opacity in sync: they start together and have the same duration. ## New Behavior - `CollapseDelayed` is a new...