Robert Nix

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This needs changed https://github.com/HearthSim/UnityPack/blob/master/unitypack/asset.py#L60 and while we're here, need a better way (i.e. type detection) of loading files than explicitly saying asset/assetbundle -- lots of files that are assets don't...

Some of these issues are fixed by 11c22bc. There are, however, still further issues reading some of the objects that I'll have to look into when I get more time.

After fixing the Object reading issue, there are two remaining errors here: - unityextract can't handle the shader format introduced in Unity 5.5: ```error: Traceback (most recent call last): File...

Apparently something unrelated to the `aux` folder issues still hangs trying to read from `\Device\Serial0`. I worked around that temporarily by running `dd if=/dev/zero of=/dev/ttyS0` to lock up the file,...

I made some improvements: https://github.com/howl-editor/howl/compare/master...Mischanix:windows-build The idea behind the lj_clib patch isn't appropriate for upstream LuaJIT because it changes the semantics of ffi on windows such that ffi.load will leak...

build instructions: - install msys2 - open msys2_shell - `pacman -S make tar git wget patch` for utils - `pacman -S mingw32/mingw-w64-i686-gcc mingw32/mingw-w64-i686-pkg-config` for toolchain - `pacman -S mingw32/mingw-w64-i686-gtk3` for...

The `aux` problem has been fixed by 18a95ef, but for packaging an installer is still needed to create the lua files, because neither Windows' default .zip utility nor 7-zip can...

Just tested using go-fmt, it fails trying to call `g_unix_output_stream_new` (the windows version of gio uses `GWin32OutputStream` instead). exec seems broken in more special ways, it only finds commands from...

I believe that proc is now only exported on mono.dll so you'd need to `GetProcAddess(monoDllModule, ...)` instead. I don't have time to mess with this right now though.