Rasmus
Rasmus
`const provideFluent = fluentProvide(container);` is broken because `container` is the container instance, which is not a valid service identifier (you'd for example use class `Container` for that). Your `ProvideAsSingleton` function...
I think `container.load()` should be called when the decorators have already run (e.g. when importing from './App.ts'). The following code runs. Hope this helps ``` import { Container } from...
The files need to be required at some point before that. If the file with your class in it isn't evaluated, the class does not exist as far as javascript...
Hi, just started playing with the template project. The character runs fast enough to launch itself out of all the zones and you can see them being unloaded and brought...
You can use the `Engine.editor_hint` in `tool` scripts to run some code only in-game, or in-editor. ```gdscript tool extends Node func _ready(): if Engine.editor_hint: # in-editor behavior show_always() # or...
I have the same issue, but for razor files. I imagine the prism dependency is even more outdated by now.
v4.0.stable.mono.official [92bee43ad] I see the same issue, and it doesn't seem to matter if it's created from a saved tscn/tres file and/or duplicated afterwards. Even if I create the MultiMesh...
Thanks, that makes total sense! I figured it was something along those lines, but I didn't realize override `_PhysicsProcess` implicitly set `SetPhysicsProcess(true)`. [It's documentation](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-set-physics-process) does explain: > Note: If _physics_process...