Rita Merkl
Rita Merkl
> Not sure I follow here @ritamerkl could you elaborate a bit since it sounds like you have spotted something about this PR I might have overlooked? I tried to...
> > I am still reproducing [#1822 (comment)](https://github.com/Unity-Technologies/InputSystem/pull/1822#issuecomment-1914690387) is that expected? > > I hoped this would eliminate that which is the whole point of this "sub-branch". Seems like I...
Add/change deprecation message to Input.bindings backButtonLeavesApp once ready to land.
I think copilot found some good points
> The reason the actions are always visible is to indicate that they only exist. Only their colours change to reflect their current state. Any suggestion on how to make...
> The only odd thing I noticed was that when a PWA asset exists and you create a player input component it pre-picks the PWA asset to it. Which is...
> Seems like there are regressions in functional tests of tracked pose driver. I think these needs to be fixed. yes, it caught a case where the device was added...
> Was any dev testing done? It’s not mentioned in the description No. I wasn't able to test on the device unfortunately. The repro project attached to the ticket was...
> @ritamerkl When an app runs in the HMD as non-XR, it is usually because of missing XR Plugin Management settings. Could you try testing against the repro project in...