Mikhail Churbanov

Results 25 comments of Mikhail Churbanov

Hi there, thank you for your idea/question. It's looks like an interesting feature but currently I don't see how it could be implemented, the reason is - for such tall...

I also was thinking about that, however it will be a rare case, in most of engines the userData is often used to connect physics body with other engine elements...

Hi @haimat, I have a question - as I understand the "tall" is not enough, we will need a lights "height" position also? Or in your idea of implementation all...

Hi @haimat, Just interesting, is it possible for you to link not the pre-build jar library but add the box2dlight source project as dependency?

That would be great! You can use my fork, its could be found by referenced commit above. Current implementation looks good on screenshots, but isn't optimised and I feel its...

Oh... could you please share your sample box2dlights setup configuration in your project and sample height values for this issue?

Seems I've messed up some blending and we had different ambient light set. On my (0f, 0f, 0f, 0.5f) this wasn't visible - both blendings gave the same good result....

I've tried to do more testing this time :) you can sync with new version and look at it again.

Ohh... I've added the userData field to LightData - it solves one general limitation: ``` // If it was in your project: fixture.setUserData(customData); ... // Still could be used with...

I've updated code, should fix this issue. Btw, non-convex polygons still are not supported correctly, but should work fine with convex shapes.