rinOfTheStars
rinOfTheStars
Considering Metal is experimentally supported in vanilla post 1.17, even when running under Fabulous Graphics (the only part that needs 4.4+ afaik?), it should be doable? but it'll need a...
yeah getting this working is going to be hard, and also a long-term project for everyone trying to get apple silicon running Minecraft in full ill investigate ANGLE soonish, and...
hm, yeah ANGLE wont work its OpenGL ES, which is not the same as OpenGL (ES is a web standard, and LWJGL3.x already supports it's Metal wrappers on macOS)
The current understanding I have is that the vanilla version of the bug is, to some extent, related to the usage of the `java.awt.Canvas` class and subclasses derived from it,...
May also be related to a bug in 1.5.2 and below (the versions hit by the color inversion + stutter bug) where resizing the window causes the renderer, window included,...
Well-known issue for certain macs (ik that all Apple Silicon macs do this or similar) almost certainly related to #38
Hey, I'm part of the BetterThanWolves Community Edition Project; when the fix exists could you ping me in this thread? Since we are on 1.5.2, we have the exact same...
I'm capable of testing Apple Silicon machines, fyi.
Any news on this? If you have even a clue of why the issue occurs, I'd love to know (so that I can work on a fix for at least...
As a sidenote: ive done testing myself on why the red and blue color channels are swapped; it isn't occurring at the rendering-level; this can be inferred from that _screenshots,...