richardTingle

Results 47 comments of richardTingle

@stephengold I've been able to fix this, but I wanted to talk though my solution (mostly because I don't understand why the non-VR version doesn't do the same thing I'm...

> One reason to put debug visualization in a separate viewport is to prevent it from being obscured by ordinary geometries. For instance, if your avatar is exploring a building,...

The jme3-VR module is being deprecated so I think this issue should be closed as won't fix. For the record I was aware of this issue and when I wrote...

The jme3-VR module is being deprecated so I think this issue should be closed as won't fix. For the record I was aware of this issue and when I wrote...

@Scrappers-glitch The PR is marked as draft? Are you still actively looking at it?

Yes, I would agree that "does not have an active maintainer" would be better than how recently it was committed to (a simple library that was perfect from the beginning...

@codex128 See the file docs/modules/core/nav.adoc. You can see the nav being built there (other files build other parts of the nav but I think thats the one you want). You...

PR for deprecation of module: https://github.com/jMonkeyEngine/jmonkeyengine/pull/2175 PR for update to Wiki: https://github.com/jMonkeyEngine/wiki/pull/176 Other issues that this makes redundant: https://github.com/jMonkeyEngine/jmonkeyengine/issues/1941 https://github.com/jMonkeyEngine/jmonkeyengine/issues/1164

@jseinturier Not sure if it changes things but just to let you know I created an OpenXR implementation for JMonkeyEngine called [Tamarin](https://github.com/oneMillionWorlds/Tamarin/wiki/Getting-started) > Integrating LWJGL_OpenXR implementation (available from LWJGL 3.2)...

Very cool, I will take a look at this PR properly on Friday (and can test on an occulus quest). But I would vote yes to having openXR be an...