Robin Avery

Results 21 comments of Robin Avery

Somehow I didn't notice I was extending the Entity, which makes no sense... Still, this can be generated for components themselves.

Just use a `PrimaryEntityIndex` and set a unique component on the context to a given index. For example, EntityA has a primary index of "A", EntityB has a primary index...

I wrote this for my game, does something similar. ```cs public abstract class ValueComponent : Entitas.IComponent { public T value; public override string ToString() { return this.value.ToString(); } // Allows...

I believe that is what Rider does, yes.

I checked my settings. In theory, Rider should only be using one thread for unit testing. Not sure what's causing the race, if that's true.

Seems like it would be possible to convert BRSTM's in-memory to WAV by porting an [open-source algorithm](https://github.com/Thealexbarney/VGAudio/blob/master/src/VGAudio/Containers/NintendoWare/BrstmReader.cs) and then have Love play that. I don't know how in-demand this feature...

Did you change either the music in your songs folder, or your Dolphin audio settings?

What audio backend are you using in Dolphin? (Config > Audio > Backend Settings) Edit: Sorry, didn't read the whole post because I just woke up. You can try changing...

This could probably be fixed using C OpenAL calls. Seems kind of complicated, though. https://github.com/kcat/openal-soft/issues/533 https://love2d.org/forums/viewtopic.php?t=89823

Are those GameCube memory addresses, or reading from Dolphin elsewhere?