Brian

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It doesn't quite work but I thought it was an interesting idea: ![Feather](https://user-images.githubusercontent.com/66388895/118441915-fc607500-b73d-11eb-95c2-eee459582b6f.jpg)

Would it be possible to just return the bool for now? As far as I know, the only use of this function is for a lock and you don't need...

hello, thanks for reaching out. i think this would work but isn't very good for parallelization. for this to be most useful you'd have to do rasterization between raytracing passes...

To goal is to make an easy to use voxel engine for small worlds. Anything beyond 512^3 is probably out of scope. For the road map, it's mostly done in...

It's actually due to the compute shaders being unable to handle that volume. The solution would be to split everything into chunks and only update them when needed. But you'd...

I've actually already started working on a large-scale voxel renderer in bevy [here](https://github.com/ria8651/alex). It's much better than my original octree-tracer but I haven't made into a nice library or anything...

I'll have to try this out on a friend's computer, my computer has integrated graphics so it doesn't care about that kind of thing. It should just be a case...

Downgrading to 2.0.17 worked for me. > Compilation error: 'I2S_MODE_ADC_BUILT_IN' was not declared in this scope I had this issue too and just had to comment out `#define USE_I2S_INTERFACE` as...