Paul McDowell
Paul McDowell
This issue appears to still exist in 4.12 and applies to hsl as well. ```css html { --hue: 210; --background: hsl(var(--hue), 20%, 12%); } .testClass { background: var(--background); } ```...
Those appear to be escape codes. Like it's trying to send a new line, then `\337]` to modify the color, `$` then `\310 \331` would be HI I believe. But,...
The deletion code looks like it's in `act_comm.c`. https://github.com/rezalas/riftshadow/blob/dfac9022d239ab12df9c74b16852497f8c03db10/code/act_comm.c#L95-L96 But that's not even used. What is actually sent to the delete command, which expects the path, is https://github.com/rezalas/riftshadow/blob/dfac9022d239ab12df9c74b16852497f8c03db10/code/act_comm.c#L111-L113 which calls...
That's a really good point. I'm happy taking this and the config file ambiguity issues unless you're wanting to hit them.
Holy crap, you found the permadeath logger. It noted on the forum every time a character permanently died along with all of their stats, how they died, and such so...
> Also note that the following methods call the missing `riftforum` database and can be deleted as well. > > `MYSQL *open_fconn(void)` > > `MYSQL_ROW one_fquery_row(char *query)` > > Those...
> So a permadeath logger sounds pretty sick honestly. > > Is that something that just isn't supported right now because we don't have the forum? Sadly yes. In a...
This would be excellent, and fits quite well with the goal of integrating a logging framework as well. I think this would be a great step along with something like...
The main benefit for autodelete currently is name reuse, as player files are the char name which means one at a time. Once a character needs to be deleted I...
Deletion can be done 3 ways: - player initiated below 51, the character it deleted immediately. At 51 the character is marked as deleted and the name is blocked from...