renyhp
renyhp
Yes, this is a contrived example: I just tried to simulate the behaviour of the "full circle" mode, but bigger and in slow motion. That's because that one also gives...
My two cents: I'd love to see this implemented, but I'd also love to see the icon(s) customizable, even if externally (e.g. they are stored somewhere I can replace with...
I know absolutely nothing of typescript, but yes, please, do share! If we can manage to make something usable and set it as an option we could most definitely file...
I have fiddled with your patch and with #967, but I have a problem with both. I can make it work when the window is minimized, but it seems that,...
That was it, thank you so much! I now have this other issue where if I set the `--name` switch, the `--tray start-in-tray` option has no effect - the app...
I have looked through the code, but there are so many steps into the building of the icons and their paths, so I can't understand how to do anything other...
In fact, variations don't seem to work properly. The variation is always saved as move 1, and this also messes up the navigation with the arrows (it would also be...
Unfortunately I have never programmed for Android and I have no knowledge of Java so I can't do that myself, but it should also be quite easy to add support...
Yes, I mean persist across several runs of the application. This is the workflow: * run `bastet` * customize keys * play a game (customized keys work) * play another...
In fact, this probably raises the underlying problem that I don't really see a better way to quit the game while in game. Maybe have a key that quits just...